A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
will have to try in future.
i think the google ads sdk requires cocoapods cause that's the only thing inside the cocoapods folder.
SpriteRender DOGradientColor tween is bugged.
DOKill, pause, etc do not work.
Only Dotween.KillAll() works, which of course i can't use...
not sure what Jar Resolver you're talking about in the context of XCode, i thought resolvers involve android stuff only.
I always double click...
if (gesture.State == GestureRecognizerState.Ended)
this always returns at...
as title asks
The 25 ad limit only applies to rewarded + interstitials? Not banner correct?
so banner that uses google's stuff, that can keep...
for the unity ads sdk, is it imported via the newest asset store version?
there's still an issue that i mentioned a few page back that hasn't been fixed.
get error when building in xcode:
ld: library not found for...
Are timers the only approach to check if any type of ad is loaded?
the documentation seems sparse.
are you considering adding a native app review prompt?
The GDPR feature is very impressive.
However if im only using Unity Ads, it seems they have integrated GDPR dialog into the ad itself.
I've been reading worrying threads regarding banners so i haven't switched from admob yet, but want to use Unity Ads as soon as possible.
anyone got performance stats?
im interested in replacing my fake 2d light sprites with the new system but im wary of performance issues.
So i can ignore the
1)Services window Ads + IAP addons
2)Any advertising stuff in the Package Manager
All i require is the...
I finally got it to work,
in player settings, for resolution is selected LandscapeLeft, instead of AutoRotate(with LandscapeLeft checked)
ok i think i fixed the issue,
I deleted Library folder, cleared GI cache, and removed AndroidResolverDependencies.xml from ProjectSettings folder....
OOH maybe i figured it out, i cleared the GI Cache in preferenecs and reimported Ultimate Mobile again and this time it didn't detect SDK.