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Oh wow - how did I miss that?
Now this would be awesome - as long as the new Flash moliehill API's are powerful enough to support all the features of Unity (which I doubt)....
It's mentioned in a couple of places, mostly relating to Unity iPhone, so perhaps it is a specific feature of Unity iPhone....
I'm trying to set useGUILayout to false :)
MonoBehaviour.useGUILayout from the reference manual
My script inherits from MonoBehaviour, yet when I use the following:
useGUILayout = false;
I get this error:...
Storing something in 'Resources' folder forces it to be included in the build, right?
My question: Is there any overhead to storing...
Simple question, but I can't seem to find how to do it (Unity free, Windows): How do I export a font texture so that I can edit it in Photoshop?...
Aargh. Of course nobody creates an infinite loop on purpose (surely!). I guess I will just have to kill Unity (good old CTRL+ALT+DEL).
2.6.1 free on windows Vista. I am also having this error all the time (user-mapped section open). Might be related?
I am getting a LOT of these. What does it even mean?
A prefab somehow lost its way out of its asset file. Ignoring it. Save your scene and...
I've changed my mind - Immediate mode looks cool :)
Just starting my GUI stuff. The immediate mode GUI stuff is all well and good, but I prefer to use objects like GUITexture etc.
Has Unity iPhone's 'automatic batching' feature made it in to standard unity yet?
My game has very simple graphical requirements as it is...
In general terms, how would I go about this process (if it is even possible):
I have several prefabs (meshes) that you can...
The FPS prefab contains a camera already (in the 'head' of the walker). Sorry, beyond that I don't know how to access it.
Thanks Arges - since I am using SVN basically as a backup at the moment and don't see any immediate need to merge, I think I should be ok.
Dragging up an old post :)
I'm interested in this myself. I use SVN, and was wondering if I can leave these folders out of the repo. I guess I...
I am wondering how to go about making a water level rise and fall in something like a bowl. A cylinder (e.g. a cup) would be easy as I could...