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Yeah, I'm mostly interested in the shadows and the overall fps improvement.
What happened to the custom lighting?
Cool, can't wait!
That's good, but I was wondering if It's possible to use vertex displacement to give a blocky look to the water.
What I mean is to achieve a look...
Is this still supported?
Woah, really nice! It looks alot better than most solutions on the asset store.
I'm impressed, damn!
It's working fine on Unity 5.2
Works great, thanks!
It looks gorgeous and I would love to try it when it's done.
Note: I'm getting a weird glitch? [ATTACH]
Nice, and we should do a wiki soon.
The fee is reasonable, so I don't think you should make it free.
The update looks amazing, I can't wait for the finished product!
Hey, sunshine is not working in 5.2
Awesome! You are amazing.
There you can see they've used it for the foliage. :P
@nasos_333 Has a custom particle system that can emulate this.
And keijiro has a GPU accelerated mesh particle system:...
Leafy, the monster...
Or if you're creative enough, you could make it so all the leaves in a small forest turn into a giant monster!