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Hi. I've uploaded an app at google play and it shows notification with message: "Your APK should include custom drawables assets for common tablet...
Does it mean that currently there is no Unity version that solves pre-launch warnings from google?
That means it is safe ;)
Solved my case with help from here - http://www.theappguruz.com/blog/bezier-curve-in-games
Hello and thanks for great asset! I want to ask about Path segments. It is made with Bezier curves and I wish to change t value for start and end...
Did someone try 2018.4.4?
Forgot to mention user avatar. Does it work when load scores and also unified?
Hi. I need to load data from leaderboards (rank, nick, score) to show it in game. Do you have unified solution for android+ios?
What is your Unity ver?
I'm making a lot of animations with UI elements during menu switchings, like pop up buttons from top/bottom etc. So basicly I have simple...
Still no response from Unity( What do you do guys? Maybe moved to other unity version? Please advice.
Same here. Using unity 2018.3.13. Submitted beta version and google found 3 issues with using unstable/deprecated API
Hi guys! Just found this thread. A week ago pushed an update with unity 2018.3.12 and started to get various crashes like you. So, did you collect...
I'm facing similar ANR since last app update. Using last version of admob plugin v3.16
java.lang.Error: FATAL EXCEPTION [Thread-102]
Did you try 2019.2 ?
Issue marked as fixed here -...
As I can see Pakage manager ain't be showing in menu while you have errors with packages. In clean project everything is fine
Im facing same problem. I wish to have solution without export/import package.
You can replace it with Application.LoadLevel();
Installed 2018.3.12. Worked with it at least 3 times. Didn't see this scale bug. Hope it was fixed.
UPD: Oh no. It happens again (