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@Malbers I have a question. I'm currently using Opsive UCC with Rewired. I know you are planning to integrate HAP with UCC but will you see about...
@BHS I can't wait for the update. I'm really looking forward to the combat text. ;)
Is Opsive next in line for integration?
I'm sorry for asking this.
Just wondering if you have any thoughts or ideas when you would integrate HAP with UCC?
I believe I have followed the guide but it doesn't work with Rewired integration....
Not sure if this question has been asked or not but would this asset be compatible with Emerald AI? I would like to use this controller for the...
Awesome work! I can't wait to test out the new version.
Make sure to read the IMPORTANT-HOW-TO-INSTALL text in the Corgi asset folder about updating. I was getting the same thing. You have to copy paste...
How do you fly in the asset?
Thanks for the update. I see. I was mainly checking to make sure that the asset hasn't been forgotten. I have plans to use the asset and I would...
@BHS When you release Emerald AI 2.3 will you have to start fresh or can you just update to it from 2.2? Also any idea for the release time of 2.3?
@Malbers have you updated HAP to work with UCC from Opsive? I'm just wondering I know you have a lot on your plate.
I noticed that this asset hasn't been updated in awhile. Any plans to update or add any new features?
Will you be adding any features to assist with mobile like auto aim/shoot or something like that?
Any rough time frame on release?
I'm also having issue trying to change the player model that is spawned at the beginning of the game. I have changed the prefab that is suppose to...
That's awesome. I'm glad to hear that it will have a mobile scene. I'm actually working on the mobile scene.
@Malbers Any updates with the update? How's it coming aong?
I'm trying to set up Rewired with the project but I'm not sure how to bridge them together. Any help?
Support Request has been submitted.
@reuno I have came across this error when I have the Character Push Corgi Controller component on one of my characters. I noticed the error...