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I'm working on post-processing effect to draw outlines around objects.
It already works but I'd like to optimize the amount of Blit()...
Thanks a lot for looking into this.
My apologies for bothering you with this problem - if it works on your side something has to be...
Thank you for your fast response!
Yipp, I set those browser flags mentioned in the first posting of that forum thread I linked...
We tried out Unity 2019.1f2's exciting new WebGL threading feature [Release Blog] [Forum-Thread] today for our project and we got it...
I'm interested in buying Mesh Baker but I'm a bit confused whether it is considered as an editor extension or not.
In fact Mesh Baker...
Didn't find a thread for this, so I opened one.
Our team updated our Unity installations from 2018.3.1 to 2018.3.9.
The frame debugger is...
unfortunately I find the static batching documentation very... sparse,
so I went here in hope to find an answer. :)
My problem is: How...
@hindusingh: Hm... we're using Best HTTP in our WebGL project which is using System.Threading.
Here again the last error we get... eventually...
Tried it out with our WebGL project... but it would freeze during startup with
Preallocating 1 workers for a pthread spawn pool.
as the last...
I also noticed that Mesh Filter issue but didn't find out yet how to reproduce that one.
Looking forward to the bugfix. :)
In case somebody else runs into this problem.
Already sent a bug report so I use the same text for this posting as I used there.
Found the issue.
The problem was caused by erroneous assetbundling on our side leading to multiple AudioMixer instances.
Solution: See superpig's...
am I doing something wrong or do audiomixer value changes not have any effect in WebGL?
In the Unity editor it seems to work but in a...
Thank you, bgolus!
Hello racing snail! :)
Thank you for you reply.
That's what I feared... and it sounds like I should rather use channel 4 then in the first place...
I'm currently investigating how to make Unity get the data of a 2nd vertex color chanel set in 3ds max.
So in 3ds max the VertexPaint...
Thanks for pointing this out.
That bit of information helped ME to come up with a nice workaround for my problem.
(Play random anims from the "Any...
Anybody got an idea why the square area around the fog is black when testing it on my old intel machine?
Transparency doesn't seem to work...
Volumetric Fog & Mist looks awesome.
Would it also be suitable to create a huge spherical cloud?
Think of Freelancer's clouds in space...