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I'm trying to work with the LWRP. I've set up some point lights, all set to realtime & no shadows. However, only 2 of the 5 are showing up.
So I'm working with PPS v2.1.4
I'm having some trouble understanding, why, the post processing stack works fine within the editor;
Hi all, I'm trying to familiarize myself with the ShaderGraph by following a tutorial from YouTube.
I'm using Unity 2018.2.17 & have added the...
Thank you, changed it to
public Renderer renderLocator;
// Use this for initialization
void Start ()
Hey all, I need a little help with this.
I've an empty game object with 2 meshes whose renderers I would like to disable.
I've got this coded as...
Found it, thank you
Per title, I'm looking for the post processing stack v2 on the asset store since, what's on there has been deprecated for new projects....
I need some help in fixing the default Rigidbody First Person Controller.
All I want to do is add joystick functionality in addition to...
This has become quite a problem for me & I was wondering if anyone has any idea of how to fix it.
Per the title, I foolishly updated the OVR...
Solved by deleting ScriptAssemblies folder.
I recently applied an update to OculusVR plugin. Now, I can't use Unity.
How can I get unity to work again?
Will I have to...
I'm trying to do my first VR project using Unity developing with GearVR. The problem is, I keep getting the alert "Virtual...
Thank you for this information.
But, how would I go about previewing the scene? Would I have to build to device each time I want to preview?
GearVR v01 with controller
I need a little help as this is my first time ever trying...
I can't get this sorted & need some help.
I'm installing a Unity & Android on another laptop running Windows 8 64.
I've installed JDK...
thanks for the info- seems
Patch 5.3.1p2 is necessary
I just got these errors on one of my scenes. I'm not getting these on other scenes using the canvas so I'm not so sure how to go about...
Yeah, it stays assigned- I see the particles when it gets hit. It does point to a prefab & not a scene object.
I need it to Autodestruct...
What I've got is an object that the player can destroy which deactivates itself & enemies in that area.
It's strange getting an error once...
Cloud, found a much more elegant & simple solution.
public void AttackCycle()