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i have used this script to scale my texture 2D, but it still has the higher amount of RGB values.
and there is no green or blue colour, only red colour is drawn, then why is there green and blue colour count?
what is the recommended size for texture?
this is the the screen shot taken from unity of a Paintable3DTexture Object and PixelCounter says about the Paintable3DTexture...
for the other texture i am taking screenshot using snipping tool and then getting texture 2D from sprite and doing GetPixels32.
i am trying to get pixel count for the colour values on 3D Paintable Texture and from a sprite texture, which is a screenshot taken from 3D...
Hi, is there any way we could find how much of the area is painted so far on the object we are painting?