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Hey, guys, how can I simulate mouse click using MyInputModule?
Done, it was fixed after update)
Now, I can say that I'm using an old version
When trying pick image:
NativeGallery.Permission permission = NativeGallery.GetImageFromGallery((path) =>
you see an Android window asking a...
UnityEngine.UI - can't find when convert project from 2019.1.x to 2019.2.x
Hi, thanks for work and it's free for us.
Can you add photo editor for an example user pick up photo for avatar, please =)
Yes, in project. I tried to delete and restore but it's helped.
I find an error on bug tracker : UPGRADING PROJECTS TO 2019.2 BETA CAN INTRODUCE...
public Image image;
The type or namespace name 'Image' could not be found and to suppose using...
var seq13 = LeanTween.sequence();
LTS Release 2018.4.0f1 doesn't see it in Unity Hub
forcepusher, thanks. Problem was in my part(moving twice the same object), so I'm testing demo to change speed dynamical - works fine
I get problem when my user change a move speed, as example: going - 3, get in a car - 10. In the moment when person transit on, looks some shake....
huge problem in Unity3d WebGL : very slow loading on startup (and yes we used bundles).. can it be fixed in the first place?
yes, It's on Unity3d, trying: https://apps.facebook.com/goldenbootgame
and it loads so so
Will be your game on PS4 or no it decide Sony when looks your demo
But.. hope, you will add a sequence for more complicated animation
It will be cool, if we can reduce time on starting WebGL loading. All resources has been loaded from bundles, but what about the code?
I used an analytic(Analytics.CustomEvent) but didn't see any diagrams..((
caozane1, you can use to 5.6 with asm.js (WebGL) and building with wasm only if you wish
hmm.. It will be cool if we could to pack part of code in bundle.. because it the biggest problem on start