A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Ah, nice and easy.
I'm getting some GLSL compilation errors, attaching console log.
I'm going through the UnityARUserAnchorExample.cs script, and I don't see that you're assigning an anchor to any position.
...What it says on the subject.
I have a project with TextMesh Pro as a folder from an older version of Unity when it wasn't...
I had an eGPU connected to my 2015 Macbook on HighSierra. The biggest issue that I've encountered was the drivers, even if I was running in...
The transition from a 2D screen to VR through VRSettings.enabled does not produce a splash screen of "Put your device into DayDream if a...
Is it possible to get a value from the NFC chip to check if the device has been mounted? My app is starting out in 2D mode, and will be...
Is UWP supported?
I have an imported FBX model in my scene.
When I manipulate it, e.g. changing materials on a mesh, I often accidentally grab the...
OK, ended up hacking the aforementioned script, was easier than I thought.
Shader "Diffuse + Extra Alpha"
I stumbled across this shader, which does half of what I need: provides an alpha channel, but does not allow for separate offsets. Can...
@Brianasu: These will affect all objects in the scene, I believe, I'm looking to blur out just a single one.
@Aubergine: Does your shader provide...
Don't know much about shaders, have never written one, but I can't seem to find how to do something that would seem relatively popular....
Three years, later this solved my problem!
Is there a way I can, say, put an invisible plane in front of a piece of geometry, have the plane not render, yet cull whatever geometry...
Here's the layout:
8 columns, 1 row.
edit: sorry - I should have said that that was the culprit, not that it fixed it -...
That did it!
I don't understand why, though. It's 8 32px tiles in one row, 8 columns, why would it be 4 x 2?
Thanks for the responses.
I'm not sure what you mean by "velocity scaling". Do you mean size by speed? Not on....
Making a simple matrix text effect and confused as to how the Shuriken particle system compresses the texture.
Mesh renderer displays...
Your quick fix works, I, however, am not experiencing problems Running from XCode or launching my compiled app on the iPad (3rd gen).