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I'm currently working on a 2D pixel 32x32 character with cloak. I've tried to use new feature 2D Animation system, which contains...
Same situation here, i'm using 2.2.0 too, and even if i set as FixedUpdate, jittery problem is still here.(shows on parallax background).
Oh my god, thanks to you, i found out why!! it's because i set 'Gravity Scale' to 0.. That's why!!!
Or could you upload your testing project, it could be very helpful. It must be something wrong in some components in objects.
Version is 5.3.3, i know it must be something wrong, and not coding, because it's very simple just debug.log. I just move the objects left or right.
No~~ I'm still struggling!! The working one is my last project.. Maybe i should use OnTriggerExit2D... but it means i need to change everything. I...
void OnTriggerEnter2D(Collider2D other)
Debug.Log("HIT: " + other.name);
just don't know why the function is not called one...
Same, still not working.
And for you first question, the reason i'm doing that, is i need to use onTriggerEnter to pass on values....
There is 2 cubes, and both have Box collider 2D and rigidbody.
when one hit the other, why OnTriggerEnter2D is called so many...
Thanks to Joe, I'm at final step now. :)
Edit：I've finished it, kind of like a demo.
YES!! It is a turing machine!
The UI parts i'm kind of figure it out, And now what i'm trying to figure out is how i'm gonna know what 'drop...
Hey guys. I'm trying to make some kind of 'puzzle game'.
But i got stuck on how to make things work together, For example:
No, not that way lol, that's too hard. Have u played one of google's doodles, it's about Turing Machine if i remember correctly. That's almost...
Here's the thing...He ask us to figure out the rules and he will decide if it could be used in teaching. He want more like a model instead of a...
It's for my tutor, doing some kind of graduation project. He want a 'game' to help him teach.
Good point :oops::oops:
Okay thanks for the tip :)
You guys have better ideas.
No, it's not about solving the problem.. Actually about the 7 bridges i could only think about drawing line, and like put it into a 2D platform...
I'm designing a game about 'Seven Bridges Problem' or 'Droste effect', doesn't have to be all about it, as long as the game has...