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\o/ Yay! Thanks.
Great! Thank you for taking the time on this problem.
Yes, sounds like we are talking about different things. Did you see the repro project from the bug report?
No, it does not. I added a Rigidbody2D to the problem collider in the project I attached to the original bug report, and another collider still...
Hi, thanks for a quick reply.
The warning does not bother me as opposed to the objects incorrectly penetrating each other.
What I don't understand...
I ran into a bug (as I believe) with PolygonCollider2D. In some cases it incorrectly (as I believe) calculates its shape by given...
Ah, great. Thanks!
Thanks for a new and highly awaited new solution for UI.
I just started scratching the surface, but I've already have questions /...
I wonder why did you decide to measure duration
1. in milliseconds
2. as int
Maybe that's because you are using an array? (I never tried this, still on 2019 LTS)
Smooth update. Like a glove!
In on of my project where I had to use masks extensively, I had to write my own shader for the mask objects. I guess that it works...
Is it possible to change the address of the sprite in the atlas? I tried doing this in a custom AnalyzeRule to fix duplicated addresses. But it...
So did anyone come up with a proven solution of this problem?
Is it possible that you implement SwitchGamepadExtension.SetVibration which takes byte (content of bnvib file) and extra...
Is there an API in Unity to get information about whether the driver / hardware supports generation of mipmaps for the given format?
Thanks for clarification.
Does Rewired allow vibration of game controllers in iOS and tvOS? We tried Sony DualShock 4 in iOS 13 and tvOS 13 and,...
Actually it appeared the saturate inside sqrt indeed solved the problem.