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And do you have a better vision for give us a new ETA ?
You have succeeded to obtains more information than me on official Q&A thread, congrats !
Any news for DOTS animation ?
Oh that great ! thanks a lot
that works, thanks :)
@tertle after updating to lastest version (1.1.4), I have compilations errors like ( I already tried to clean my package cache) :...
If I can reduce this just with a API swap, I take it because it's almost free.
Yes, CreateConversionWorld and Convert method are internals in...
I know that, I just anticipate comments like "use subscene"
I know perfectly 5argon articles which have a great value for ECS users....
Can we have an overload for `public static Entity ConvertGameObjectHierarchy(GameObject root, GameObjectConversionSettings settings)` which takes...
indeed :confused: curious to have an answer from unity team
because you using an object inside. Unmanaged means ( in this context with burst compiler) you can't have pointer inside your struct however...
The code doesn't said that
As the title says, NativeHashSet is built on top of a NativeHashMap, it's only a wrapper.
NativeHashMap accepts struct type for his...
oh great thanks :)
great, thanks :)
hey @tertle ,
It seems writer/reader doesn't support `BlobAssetReference<>` ? is it possible to support that ?
I mean any reason for limiting T...
ok thanks :)
When I enable burst, burst complains about a typeof used :...