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I made a game and deployed it on a website. Works on computers but there's somewhere a problem with mobiles.
Works on my phone (Samsung...
I sent you an email about HXVolumetric lights not working on the Xbox One, using Unity 2017.4.17f1.
Does it happen with other users ?...
@BambooHutGames Thanks for the comment.
From your feedback, what made you think the game is in a post apocalyptic setting ?
Did you see the...
We will be launching a gameplay trailer for our game, but would love that our webpage /steam page is top notch. I was hoping for some...
Is there a way to get rid of this noise that covers the entire screen ?
It´s not very noticeable if the game is dark, but once we use...
First of all, we did try to promote the game on the second release, but the market is so saturated that no one cares about a 2010 game. Assuming...
You are completely missing the point of the article.....
You go and try to promote a 7 year old game, and let me know how that goes ;)
trust is relative in this business, do you trust 100% to any site, distributor,publisher with who you make business with ?
The problem was that even if it was an accident, we would never know about those sales if we did not tag the keys.
If you did read the post, you would have noticed the game was from 2010, and was already an old game.
The idea was exactly to go directly to bundles.
Just tough there might be interest here, about why you should tag your steam keys....
I don't know if this has been asked before.
1. Can this be used with Deferred rendering ? (afaik stencil masking can only be used...
I’m having a hard time figuring something out, it’s not in the documentation or in the forums.
I have a character, with which I...
I was checking the dungeon example, how do we bake the navmesh in the prefabs that we instantiate ?
In the example everything is...
I never got an email from you mate, and you replied in the asset store 6 months after I emailed you :)
In the asset store says that it works with...
You don´t have any lights in the scene, that´s why all is black.
An Area light needs to be baked, use point/spot/directional instead.
bgolus, thanks for the detailed explanation.
Do you believe they will eventually fix the fog in the Post Processing Stack ?
I got that one working...
But even in DayDream, is it working in single pass ?
I mean, single pass rendering for Desktop, Oculus Rift.
Fog works, but, I get like double vision when using Fog.
What fog are you using ?