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Such shadow bias caused by deprecated shadow transfer macro in shader. Already fixed in coming update.
I've just submitted new version with this feature. Should be available within a week.
No at the moment. Waiting for SRP official release.
Hello. What Unity version are you using?
Yes, it is possible. Example scene has save / load buttons. Inspect RollTheBallManager script to see how...
No, it requires DX11.
Yes, it is compatible with Unity 2019. You could build navmesh using the collider as a source instead of renderer. It is possible with Nav Mesh...
Here is Sub Graph version of this code:
Have similar issue on different machines. Is there any updates on this?
Was thinking about it but decided to leave it as is for now since it is far different technique. At the moment what you described may be achieved...
Yes, it uses render camera. Surface can be scaled with no limits. Heightmap resolution can be set up to 4k which is enough to cover the...
No, but it will be easy to implement. In TODO list for future update.
It is possible, but sadly to say but it would be hard to add support for...
* Access to save/load the state of deformation
* New additional shader: Standard Cutout
* Quad patch...
Finally managed how to combine texture maps needed for processing deformation into one ARGB32 format. This is the major performance improvement...
Decided to make some improvements for the next update. The first thing is that I successfully replaced the triangle tessellation with quad. Mesh...
Hi. Yes, tested on Unity 2018.1 and 2018.3. Works as expected.
Surface deforms by any objects with renderer component and layer that included in Collision mask. It is the only conditions. Check the code of...
I can not help you without any information about your crash. It could be anything.
Check out #2 video on Asset Store page
Hi. I have no issues with importing this asset in Unity 2017.1.1f. Can you send me crash report?
In general, it depends on height map texture...
Hi. Yes, it is possible. Take a look at SurfacePhysicsSphere script in Example folder.
v1.1.2 is now available on Asset Store!
* Fixed bug where the whole surface has been deformed at scene start
* Fixed issue with incorrect lights...