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I baked the scene with Directional Specular mode of lightmap
Then I found that with different camera render path , the item with diffuse shader...
how to avoid it
Found another two fatal errors of baked GI:
1. It happens quite usual, that after baking a scene -->save ---> and restart unity , the baked...
got it too in 5.2B3
Got the following error when I try to debug with vs 2013:
"A project with an Output type of Class Library cannot be started directly"
thanks a lot
thanks for telling , but how to use the builtin plugin ?
tried to selected "open file by unityvs" in pereference, it doesn't work.
I found that if I bake the scene without Precomputed RealTime GI , the prefab will be same looking after instantiating.
So I guess this problem...
it works in 5.2b3 and any other versions, but fails in b5
After instantiating baked prefabs, the model becomes much darker.
I have read the post on the top...
After building assetbundle and load at runtime, My models with standard shader looks totally wrong.
so I checked the item in the inspector, and...
before unity5, we can bake light probes by clicking "bake light probes" in the lightmapping window.
in unity5, the button is gone. There's only...
In our project, we create a copy of baked lightmap into PNG Texture(using Texture.Getpixels and SetPixels).
So the artists can ajust the texture...
Hi Joachim , It's still not added in 5.2 Beta2.
Any chance to have it in 5.2 Beta 3?
Our artists are going to kill me if it won't be fixed soon
Thx a lot
Even if you copy the value by hand , how can you set the value back to Terrain at runtime ?
Thx for the replies, and I'll try to copy the value by hand until unity 5.2....
thx @HarryCodder for sharing the method
I have upgraded our project from unity 4.6 to unity 5. But surfering with the new lighting system.
what I'm trying to do is build my scene into...