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I like that a lot!
Mesh bounding box would also work. You could make it a MonoBehaviour instead of a Terrain Tool which is probably what you would want anyway. Or...
This is a bug and I think there has been a fix for this that should be coming soon. tagging @gabrielw_unity just in case i am spewing lies
Cool. If you end up making something for this, let me know!
One thing to note is that this is not an intersection test and will give you odd results for shapes like bridge meshes and chairs. You'd think...
Anytime! Let me know if you have further questions
I believe lines 18 and 19 should involve the mesh.transform.y position instead of the toolSettings.stampHeight
and this is how i build the model matrix in the Mesh Stamp tool:
Matrix4x4 toolMatrix = Matrix4x4.TRS( Vector3.zero,...
this is the function call in the Mesh Stamp Tool
// generate a mask for the mesh to be used in the compositing shader...
Hey! We will at some point but I don't know if that will also be included in the Terrain Tools package.
As for pointers, when I was thinking...
You have 2 tiles that you want to blend
To do this, you could blend the two tiles themselves which might be a...
I believe you are absolutely correct and thank you for pointing this out. I will provide a more detailed description of what I meant and make...
Using the API to set the neighbors won't handle the blending for you. That just allows to to register neighbors for Painting operations.
i can look into it. we definitely want this for environment but if it's easy we might be able to get that into terrain tools as well if we deem...
ok, thank you!
You can download it through Package Manager. I will humbly say it is a big improvement over built-in Terrain and it's tooling
Are you using the Terrain Tools package? The tools there maintain their own settings independent of the other tools
Can you file a bug report for me and I'll see if I can figure out what's wrong
Hey! It sounds like you could use the Stamp Height tool for this
Most of the API should be available for runtime usage but the painting tools themselves are Editor-only