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I'm currently working on last features of TerrainEngine Next.
I've received all your PM and Mails.
I will contact everyone this next few...
Maybe you can take a look to https://docs.unity3d.com/ScriptReference/MeshTopology.html
When Calling Mesh.SetIndices(int...
It's actually not possible to create planets or to modify/convert all current systems for planets.
But i've added a streaming system that is made...
I will be ready to start sales of 'TerrainEngine Next', next week (10/15/2019)
I will answer to all mails and PM Wednesday.
Hi, Yes it's possible to import any Texture or UnityTerrain as source and blend them as you want with biomes, splatmap,erosion and fluids on it....
I've almost finished fluids (missing particles and effects)
I've also implemented an Addons system to created custom...
Fluids are coming soon, viscosity , and so.. more (waves, Rivers, and more) (Sand, Water, Lava Etc).
Yes, i have more....
The next video will be insane...
2 weeks, 0.4s for 2km terrain.
I've found a workaround that is a little bit tricky and cost few ms (for person using jobs, not unity internal bug)
I'm using InvokeRepeating...
Yes, I'm using latest techniques and preview packages to obtains best performances.
I had to rewrite from scratch TerrainEngine to convert to...
TerrainEngine Next :
-Burst (Noises/Nodes editor, Transvoxel, Erosion, SplatMap, etc... )
-Unity 2019.3+ only
-Runtime World Nodes...
Yes i have same problem and i was not able to fix it.
I've tested many approach but FunctionPointer fail all time on Build....
Same issue on 2019.3.0a11
Still on Unity 2019.3.0a11.
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak...
I'm using jobs + mathematics with noises and i'm having float precision issues.
It is planned to implement double for noises ? (double2 /...
I've found the solution (not sure) :
-Fresh Visual Studio 2019 Install with Unity Game Package
After importing packages :
When opening project on Visual Studio 2019, i have the following errors :...
Hi, you can control the curvature on the material OverCloudMain. (Default is 1)