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I'm having errors on android build when using addressables on a very simple case, loading local asset bundles on streaming assets. Everything is...
I'm having the same problem too. I'm using version 0.4.6-preview.
But the errors didn't show up on second app launch.. weird
Thanks for the explanations,
TMP loads the sprite asset when scene loads right?
I need to use the same sprite texture for texts and...
Can i retrieve a sprite that is used in a Sprite Asset, to place it in a SpriteRenderer?
If i'm using resources.load separately for...
Thanks, helped me a lot.
I'm just wondering why NtpTime return TotalMilliseconds, but LocalTime return TotalSeconds instead?
I've tried in 5.4.1f1, it seems it has been fixed.
@Izitmee ahh.. of course that's a better approach, i never thought of that. Thanks :D
Hi, really great tween engine, running pretty smoothly so far.
i'm just wondering if i can use PauseAll() with idsOrTargetsToExclude parameter...
Thanks for the response and suggestion, i think i'll try using Kii because i'm not a really great coder so i want an easier one :)
Has anyone tried AWS Mobile SDK for unity? I think amazon is more reliable because it's the largest web service out there. I haven't tried it, but...
Hi Ryiah, Thanks for your suggestions, btw I'm in Indonesia and after lots of searches i found GTX 560 is really cheap :)
The GTX 960 2GB is...
Hi. Thanks for the recommendation. I'll try to add a RAM.
Hi Eric. Yeah, i completely forgot the profiler. I'm pretty new to Unity :D.
I am currently using Unity 5.1.1 and I wanted to build a fairly small 3d project (maybe similar to old counter strike 1.6)
What i'm currently...