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I have a strange problem with the GPU Instancer when I use it. Unity (2017.4.26f1). When the camera is located in the light zone of the GPU...
Problem disappear in unity 2017.4.26f1 and VR render mode single pass, for now
I have a couple problems with GDOC when i use it. Unity editor (2017.2.1f1) crash every second play, and after scanning GDOC didn't occuled...
is there a way to have an occlusion culling in VR with cameras for right and left eye?
Matrix4x4 P = Matrix4x4.Perspective (projector.fieldOfView, projector.aspectRatio, projector.nearClipPlane, projector.farClipPlane);
Matrix4x4 V =...