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@luispedrofonseca Actually, is the Zoom Amount in the Zoom function inverted? (Positive number to zoom out, negative for zoom in)
Hey, great asset! I have a question about the Zoom function on the camera instance.
Whenever I use this function it seems to not work, is this...
No, it states it in the Documentation. It provides an alternative here:...
So sorry for the late response. I actually did use a child object in the end, I was just suggesting that It would be a nice feature to have.
Hey! I REALLY love the style of this asset, and I just purchased it.
However, I have a ideas to help make this asset better:
Can you add support...
I don't know where or if I can request a feature, however, I really think there should be an option to add an offset to the trail! It would really...
Hey, even though I'm not the developer, from my testing I'd say this asset is perfect for what you are going for!
Unfortunately, I can't get this asset to work while using the Lightweight Render Pipeline (LWRP), I am using Unity 2018.1.2f1. Please help, I...
I'll try using raycasts for collisions.
I need to have my object move fast for a drift ability he player has.
In my game, I have a high velocity rigidbody with the collision detection set to Continous.
When using a Tilemap with the TilemapCollider2D...
You can use blend trees for telling the animator to switch directions depending on the direction.
Thank you for your help!
I got it working :)
It is using TextMeshPro UGUI:
It did this...
I'm making a dialogue bubble where it will automatically resize the bubble to the text's size.
I have the content size fitter attached to...
Thanks for the Help!
When saving the scene in Unity 2017.2.0b2, Unity hangs for 15 seconds, then crashes.
The same happens when I created a new scene and opened it.
Thank you so much!
After updating TextMesh Pro by importing the new version's package, the TextMeshProUGUI script was missing in the project folder, and the script...
Why is this not the best answer!