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Um... I fixed it
The Transition Panels of the game levels were part of a prefab, but the Transition Panels of the Menus weren't. Thus, the...
public void ActivateFadeFromWhite ()
transitionPanelAnimator. SetFloat ("FadeValue", 1f);
Isn't working. Any suggestions?
Umm... Even exposing the volume parameter isnt working for me. I get an error CS1061 saying
Type 'UnityEngine.Audii.AudioMixerGroup' doe not...