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Sweet. The Offset Effector is more than perfect!
I do not see rotation weight for the Body Effector of Full Body Biped IK on the inspector.
I need to rotate my character's hip bone...
>> VRIK nor the grounder actually move the root vertically.
I see. Now I got it working pretty well. Thanks for the advice!
I am struggling to give correct ground level to my avatar with VRIK and VRTK.
It works great when the avatar is walking the surface of...
Sorry for a newbie question but I am caught by this question for few hours.
I am making a simple pixel effect shader and I would like to...
Ah, I see...
I am using Unity 2018.1.1f1 and have no idea how to adjust some of an AnimationClip in runtime.
Does anyone know how to access these properties...
Does anyone know how to save textures to the local storage of Oculus GO?
I am trying to save a RenderTexture to sdcard://Pictures of my Oculus...
Thank you so much for your help. I found the cause and the solution.
I was trying to add FBBIK to a GameObject which was gotten from an asset...
I added following code at the top of the method, right before instantiating and adding FBBIK to the model then I confirmed that the model have...
Ah, I see. Then I should be careful about the SF version.
Thank you for the useful link. Now I got it working on my unity 2018.
By the way, I...
Does this setup still work in Unity 2018 and SF for 2018?
I like to access to skybox LOD, so I mimicked the nodes and code but no luck. I just got...
Wow! This is what I have been wanted so much! I kinda gave up and accepted it as my environment specific issue.
Thank you so much, Fenixake!
It seems the real-time rendering is not working in my environment. Some of nodes filled with white and I cannot see any shading.
As you guess, I got following log.
I am adding Head Effector in runtime with the following code.
If I remember correctly, the code worked fine with former version of...
Your asset bundle is not in the StreamingAssets folder, right?
Could you tell me where you located your asset bundle and how you load it, please?
I am trying to load an asset from the local storage of my Oculus GO.
I made an asset bundle and placed it to Oculus GO's local storage.
I wrote a simple vertices manipulation script for my skinned mesh game object.
The deformation seems to work as I expected but when I stopped...
I am trying to make "Ear Block" effect for my VR application.
Below is a simple and rough experiment but I found that adding the ear block...