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Another +1 for sliced sprite with tiled border.
Perfect. Makes sense. Thank you for the quick reply.
Can the shaders being used with substances be customized?
Agreed, that Pirates of New Horizons demo was fun! Nice image too. Well done Warby.
Thanks Thomas for the uScript article in the latest edition of Unity Creative!
@huangyous: The Open Beta Download Link near the bottom of their main forum page worked for me.
Just a guess... did you freeze all transforms on the doors (in case you copied the first one to create the second one)?
Thank you Simon. The sales data is good to know, but the optimization tips are excellent! Thank you for sharing.
Thank you for the responses and excellent detailed answers. I’m exploring multiple solutions and NetDog is on my short list to test in...
Not for Unity, but still inspiring.
Check out the movies on their site:
I looked through your website and online docs and NetDog looks good. Interfacing with your solution seems like it will be straight...
Nice! Just bought it then lost an hour snowboarding down the neverending mountainside. My 7-year tried it and said it was better than any of her...
IIRC, during the occlusion culling demo at Unite, they mentioned it was using the graphics hardware to generate the occlusion culling data....
You are welcome (for the video). It looks good embedded in your site. Another great compliment for attending Unite… we made a promotional video...
I didn't mean for my earlier post to be interpreted that they were keeping a secret list, or that attendees now have secret knowledge of what is...
Regarding the wish list, my understanding from Nicholas and Tom's comments in the session and in the forum, the wish list session is to remain...
There was an excellent demo today at Unite of how the occlusion culling feature works and what it means for performance and reducing draw calls....
I'm just getting on my first flight shortly. I should be at the Savoy by mid-afternoon Tuesday.
Let me know if there are any plans Tuesday...
Looks great! Thank you for the additional info, even before the product has been released. I can't wait until Unite.
Edit: Eric you beat me to it. I was typing too long while you answered first. :)
I’m speculating (Unity Devs feel free to correct me) but I’m...