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I've found that post about version 0.2.1.1 where is a sample for that. I've had version 0.2.0.4, the latest version from AssetStore. So all...
Hi guys, hi fholm!
Bought your solution and played with it whole my holidays. At the end I've got this working with my game i've developed earlier...
Thank you, Prime31 so much!
Now it works perfectly! Just as always!
If i use "Nearby" its all OK.
If i use "Online" it's just crashes with EXC_BAD_ACCESS in Main thread, with no logs from Unity.
Here is some...
Unity 4.2.0 + Mac OS 10.9 Mavericks
Any updates for Mobile? :)
I havе a question, and it is very important for me: does this solution works with particles? I mean old and/or new particle...
Yes, i have PRO version on my mac. I have found a thread on the scaleform forum, and they say, that for mac "editor preview feature" comes in week...
Hm.. Looks like i can build the samples on my mac and launch it on the iOS device, but cannot just play the scene in the Unity Editor.
Is it ok?...
Hm... Epics showed their flash demo here
And? It works exactly with flash player 11.2 and new Alchemy!
It means that Adobe gives Alchemy.
Hm.. I hope unity guys will buy new Alchemy from Adobe and flash-export-feature will not die
Hi! Here is my little case. It's not actually a game, but more advertising tool (:
Thank you a lot, Ralph!
Hi Ralph! Thank you for your post.
Can you tell us, is it possible now to integrate compiled stage3d layer (that unity builds) with native flash...
Hm... Okay, then the question is: is it possible at all, to import the compiled SWF into FlashDevelop (or FlashBuilder) and use it as a background...
hey! does anyone noticed how to import compiled SWF into native FLASH IDE?
is it possible at all?
+1 (waiting for release)
A very strange trouble appears.. The same web application is working good on PC, but lags on the Mac's!
(iMac, SnowLeo, Safari)
Tried to build...
Here it is! (:
cannot upload the zip archive with project...:confused:
"Upload of file failed."