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This is the example of custom pass functionality not camera stacking. Its working since 2019.1 and you can get branch for 2019.1 (I guess this...
Would be great but i think its only possible to add .asset files to another assets...
It is part of the future runtime package
Is there will be PanelRenderer component for DOTS from the start or we need to wait more for it?
Please, make good CC fo DOTS like Kinematic Character Controller. I cant live another 10 years without good CC in Unity.
Thank you for sharing this! DOTS examples are always appreciated.
Hi! I would like to know i there any plans to make DOTS compatible pathfinding system and agent?
I have the same issue. Would like to know answer too
is this will be similar to mecanim node editor or code only?
Your inspector probably in debug mode
There will be talk on Unite 19 about new ui builder and ui elements for runtime.[IMG]
ECS doesn't support animation yet
So...why is this bug still in 2019.2 and 2019.3?
Yes, you need to use Vector4(or Vector3 if you dont need transparency) for output and sample your textures in code. Or use Sample Texture node and...
New Editor UI is better. Cant work on old versions now with all that ugly gradients.
The solution is to use a forward renderer with MSAA. You cant fix TAA(at least without raytracing hardware...
In accordance with existing node editors VS editor can be named as Script Graph or Logic Graph.
I dont think there is quick fix. Unity PP got totally changed and migrated to the volume system in 2019.1 so you need to adapt lens flares as well.
Can OID potentially be used for realtime raytracing or its too slow for it?