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That seems a bit strange to me. Wouldn't I always want some user input?
In what scenario would that method be useful?
I'm currently evaluating the trial version of Rewired and I think I found a bug.
I'm posting it here as I didn't find any other way to report it....
I'm very new to the Playables API but as far as I can tell it works.
I've only used it with the Animator and I have a very hard time translating...
You are correct. I had two action maps configured.
I moved all actions to the same map and now things work as expected.
I saw this video from Brackeys
where he uses a Composite Dpad to implement movement via keyboard input.
I got the latest 0.1.2 version...
I was going through the tutorials today and I'm very impressed with the editor so far.
I have one big problem though: the undo shortcut ctrl+z...
Please add a field to asset packs that the author must fill out to specify if the pack is compatible with the new SRP or not. Then add a way to...
Great! Downloading now. Can't wait to dive into the new features.
Thanks for all the hard work!
I just bought Sky Master. If the offer still stands, I would be happy to receive the last voucher for Advanced FX Creator.
I'm new to Unity and this is the first feature I was looking for.
Please also add a way to configure mouse bindings.
Thanks for making such a...