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It is working fine with my prefabs that are in the package.
So it is maybe just a problem with scenes. (But maybe with other kinds of objects.)
I found that if the scene is not in a package but in the main "Assets" hierarchy, it is working fine.
So this is definitively a problem with the UPM.
I am stuck with a scene loading problem.
I have a special project with just my assets and scenes that are in a custom Unity Package...
I have the same error with v1.1.10.
FYI, I load an external catalog with "LoadContentCatalogAsync".
Then I use "LoadSceneAsync"
I have the exact same problem with 1.1.10.
After some more investigation, it seems to be the Opaque Texture from the LWRP SRP that break the UI rendering.
I tried all kinds of things with a...
I still have the problem with Unity 2019.2 and LWRP 6.9.1.
FYI, I'm using CurvedUI to do curved GUI.
On my side switching from 1.1.7 to 1.1.9 lose all the references to the groups and assets.
Event the default Built In Data group.
Edit : I was...
I upgrade the package to the 1.1.9 version and all my groups are gone from the AddressableAssetSettings.
How can this happen ?
I found a solution : right click on the High Definition RP directory in the Packages directory and Reimport.
I'm working on a multi-platform project (Android and Windows64) in the same Unity project so I decided to use the cache server. (Remote - Cache...
If I select the "Built In Data" group in the Addressable Asset Address list and uncheck the "Include Resources Folders", the build is working fine.
I am currently working on a multiplayer app with Photon Bolt and after the import of the import and setup of the Addressable Asset...
I checked the documentation, and this is indeed synchronous....
I would like to use the Addressable Asset system with Photon Bolt Networking to create a multiplayer app,
but both systems are using...
Thanks, I understand.
And I made a test with no internet connection, and my asset is loading fine from cache.
But if I shutdown the app or the device, are the bundles deleted from drive ?
I started to use the Addressable Assets and it works pretty well.
But as I move forward in my investigations for our current project, I...
Yes, my UI's are in World Space canvas.
What is weird, is that it is working fine with LWRP with cardboard devices but not with Oculus Quest.
(Up) Nobody ? This is really weird.