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It's okay , I tried
There are a lot of memory leak........
Build on Unity 2019.3 beta 5
@PavelLU Hi, I added some native buttons (Swift) in the unity view. The buttons was displayed in the screen view, but the buttons can't interact,...
emmm, you need got the catalog file Path/URL at first. And then using LoadContentCatalogAsync to loading the remote catalog, It is work for me.
Look at here:https://forum.unity.com/threads/helpe-how-to-load-referenceimagelibrary-from-assetbundle-or-addressable.744950/#post-4971452
@PavelLU Unity As Library is not supported SwfitUI , I tried. Are there some ideas?
Hi Bill, I have a question, If old client need to load some new assets , what shuld I do?
The added content cannot be loaded on the old client.（Remote Build）
How to load the catalong at runtime ?
Using this LoadContentCatalogAsync ?
Thanks , Yes I tried . But It no work.
When I add new group asset , I must re build the client , Becasue it can not loading from remote .
But I need put new group asset to old client. This new group asset no in old client.
Thanks for your reply and I have a question:
How to add new groupd assets to my old application?
I tried LoadContentCatalogAsync to load the...
I think LoadContentCatalogAsync may only support Local Absolute Address, Remote Mode is not suppoted
U can try this.
Generating AssetBundles in...
The old application.exe can not load the new group asset (new group is append) 。
But it can load in Editor or re-build the application.exe (it's...
Hi, This post is my game demo and source code.
I hope it will be helpful for you to learn Tiny project.
Yes, it is running my iPhone.But there is no feedback when the button is pressed.
Verify that the end card appears correctly after 30 seconds...
Thanks for your reply, but I donot know how to use this API for ut.Disabled because I have seen API-Doc and tried it in Unity.Do you have more...
Is there any information about playable ads?