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Hello, thank you for the answers. I just tried the third person demo again, I build a simple structure and the AI character was able to move to a...
What caught my eye on this asset is that it has third person AI pathfinding included, imagine all those beautiful terrain generators at the unity...
Where is this? Opening the pink custom shader with notepad?
I left feedback, thank you.
Hello, this is what I see:
edit: Ah okay, now i see. it was hidden behind the feedback icon.
Cant change the currency displayed on the assets, on the old store there was a drop up menu at the corner but now there is no such setting, I...
What if the raycast doesn't hit anything? Like you aim at the sky hoping to hit the flying mob?
I am trying to align the fireball/bullet/rocket to...
How do you change the path?
edit: I had to go to the cog wheel
strange now it works, even with lightshot:
Thanks, I just found it was the MeshFilter, as you said in the Gizmos tab. +1
I think a custom script does this as Runevision mentioned.
Hello, I consider buying but have a few questions:
1) Can the generator populate the whole room with random objects? I am speaking around the...
Thinking of buying because it looks as the best dungeon generator for FPS out there.
I can see that there have been no updates since 2016. It is...
Found a workaround! Create a an empty gameobject and place this object as a child, when you select the parent, it will no longer glitch out!
If pictures can't be seen (seeing crosses :/)
As seen in the pictures:
1) I would like for the object to remain as it is in the first picture:
When selected (particle accelerator...
What I did was download steamVR in unity, then went to steamvr-interaction system-samples then ran the scene in that folder.
I can without any...
My solution based on the idea in this thread:
"I've also sent a bug report..."
Well good luck with that, 5 years later and I stumbled on this issue just now accidentally, wasted half a day...
Currently trying to make the local navmesh builder and source tag work, I already posted a question at reddit, sometimes it does work but...
When your object is dragging make its layer "draggable", and after dragging revert to original.
Before you start your scene go to your camera's...