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Actually just using the ceiling lights as emissive planes should be enough for your "core" lighting. Emissive when used with PL or Enlighten...
By Realtime GI you mean Enlighten?
At first glance it does look like a filtering tweak needed in the PL settings.
Hi, try in a script attached to the camera where the VRWorks scripts are, no need to use "using NVIDIA.VRWorks" etc.
Randomly playing around with stuff. Mixture of PLM Baked, some(?) Realtime and SSR, supersampling, etc.
Wow. Literally the Frostbite engine SSR.
Hi thanks got it working now for AMD and Nvidia with their latest drivers. My Vulkan demo based on Shapes.Hu asset:...
Hi, I am not Unity Staff so I don't know a specific answer. As far as I know, there is no Vulkan support on Mac, just OpenGL and Metal.
Cool, thanks for the tip!
VULKAN TECH DEMO - DOWNLOAD HERE:
For testing Vulkan on Windows 64bit and Linux 64bit in comparison to...
Hi, CubeMark is crashing, AMD RX 470. FYI, cheers.
Unity Player [version: Unity 5.5.0b4_275684f68981]
vulkan-1.dll caused an Access Violation...
Hi, crashes with running Corridor Lighting (my own build) and CubeMark Vulkan:
vulkan-1.dll caused an Access Violation (0xc0000005)
Thanks much, building now. Hope Vulkan works :)
Edit: Build successful, but crashing occurring (similar to Cubemark).
Hmm... I'm having the same issue with Corridor Lighting.
Thanks, works for 5.5.0b4 for those trying out Vulkan support.
That is unbelievable. Extremely impressive.
This is one of the most fundamental improvements in real-time GI in any game engine in the past 10 years.
I played with the demos on an Nvidia...
Cheers, on the latest phones untick "Automatic API" and set it to OpenGL ES 2... worked for me.
I did a quick test, it appears to ~not~ work on WebGL in Firefox. But best to check with the developer directly.
Hey, I agree things can be confusing at first, the main issue I currently face with Unity 5.3.x Global Illumination is bake time. Nonetheless......