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Omg... I was updated the package and now no switch support. Project is broken.
Have no idea where I can get separated package for switch, no...
I found commit - deleting some code due NDA...
Is there any mechanism to update actions files?
I deleted c# generated file, but it does not help, because it still generates c# class with old...
I'm launching game with unplugged joycons and they works. Than plug in and Unity stops detecting input.
I guess I need somehow detect this...
Is there any method for vibrating?
I'm interested in ds4, switch.
I'm trying to make virtal cursor.
I wrote my custom device to provide position and bind it to "UI/Point", it works fine, cursor moves = ui reacts...
If you create simple InputProcessor and add to mouse position for example. You will see it calls only when original value changed.
Is there any...
Is possible to disable this feature for all new models?
I m still using path, it helps
Ohh... I think its wrong way. Github is most popular code repo in the world.
Still no fully npm and github support, one year more and programmers...
Would be great if Unity writes migration guide for old basic method and use cases. It will save a lot of time.
Need alternative for old Input.GetKey()
var jumpHeld = MyInput.Player.Jump.isHeld;
please, no advice to use performed...
path above works for me
first lag is still exists, but after works smooth
Same with you, problem goes away when delete odin, but I can not work...
I would suggest to use raw math to solve, especially for box colliders
PrefabUtility is only in editor, it does not work in build.
Full code for patching
also you need to download 0Harmony.dll from github or nuget https://github.com/pardeike/Harmony/releases