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Ah, let oculus go self update since you can not control that at all wasting a day of work until it needs to randomly do that again.
Any new project I create in any version of unity 2019 alpha beta and stable and after setting up vr settings and android for the oculus go builds...
its very breaky. when first building it takes FOREVER to build. It has a "Compiling shader variants" n of 9000+
so far can not at all get glow to...
I need to slightly distort the VR camera to give a smaller feel so I was trying 0.5f for XRDevice.fovZoomFactor
but read that its clamped.
Snazzy! will try making a vid
Ah, that gives me a good perspective.
I'm not trying to troll, please let that be clear.
The only real question I have is do you watch new and experienced users using the app from...