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Rendering One Million Cubes
Camera Blending and Rendering Layers
There's also the issue that using the texel size breaks SRP Batcher compatibility, for which this issue exists. That happens because the TexelSize...
The documentation of the Texel Size node states:
Returns the Width and Height of the texel size of Texture 2D input.
That phrase is incorrect....
MS and FPS
Playing with Colors
Back to Basics
I have upgraded the basics series.
Issue is covered by this case.
Shader code like this used to work:
_DirectionalShadowAtlas, SHADOW_SAMPLER, positionSTS
Scattering and Tone Mapping
Movement with Consequences
Do not forget third-party SRPs. Whatever you add to make URP and HDRP better, make sure that it works for any SRP, not just your own. For example,...
Thanks guys! That made me find it.
HDRP deals with the old behavior by flipping a view dimension, which reverses triangle winding order. In doing...
@Aras I know you haven't been on graphics for a long time, but might you have a hunch about where the point light shadows cull mode reversal could...
Point and Spot Shadows
@SebLagarde do you know how this works?
By default, ScriptableRenderContext.DrawShadows changes the cull mode when rendering shadows for point lights. Cull Front becomes Cull Back and...
Moving through and Floating in Water