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Here is what I would like to see implemented as features of this package:
looks like only melee is only implemented atm.
so here my suggestions...
-photon distributes the server in a .dll hence they dont claim it to be full C# source code available where you claim to offer full c# client and...
core networking system is the heart of the engine and it is a dll? so, this is not full source code at all,. same with atavism core networking is...
For some reason this framework was heading in some other direction in my head,
but seems to be no different that the Atavism, let me clarify why:...
thank you very much, will appreciate it.
Any chance for a quick fix?, i relay heavily in reference highlighting,
i just really hate going back and fort between script inspector and...
well, i have read pretty much all posts about atavism and i regret to say that everytime there is a half technical question about the server or...
is the Reference highlighting disabled in current beta?
mine does not seem to work.
i received the pm,
will check it out.
Flipbookee, can i signup for the pre beta too?
I really like to test out if you dont mind.
let me know
I personally havent used lidgren more than a couple times to test out.
and did not like it.
reasons were that no server side collisions if ran as...
is it 12? Dude!!!
100% agree with this,
these are proven stats confirmed by already existing and existed mmo games outhere. so take it as a true fact.
Thank you for the contribution,
got a few questions:
does this setup includes a way to expand the server , some sort of load balancing, ie:
well, i disabled it as your note but now there no caret/cursor at all showing. i am a little bit confused, so you saying the caret/cursor is...
ok, i think i found the issue, this is on fresh scene, no cameras but the one from gui root and depth parameters seems to be correct in relation...
thanks for the new update, is it going to be live today?
as per the camera culling , i disable the culling in the root camera and still the same...
Thank you for your quick reply,
i edited my post and added another issue on the very last maybe you missed it, ill post here again incase you...
thanks for the reply,
but i am not following your answer,
--where is this dropdown at? i looked in the OGTextField game object of my gui and did...
also, how do i change the OGLlabel text color dynamically from script?
cant seem to find the way.
thanks in advanced