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nvm fixed it
IAsyncOperation<Scene> op = Addressables.LoadScene(scenes[mapId], LoadSceneMode.Single);
Also i get this warnings:
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
Hello, how to load and unload scenes that changes dynamically.
At the moment i have this :
IEnumerator LoadScene(int mapId, bool RealyLoadMap =...
I have the same problem
@Fuestrine :D you rock man! It was easy for me to do all the necessary modifications to fit this into my game :D but tbh you among all other...
But how do you add the player back after that?
@Fuestrine Do i have to use a network manager? or i can make my own scripts?
not much as a forum guy :D but ty anyway.
ok i found to problems.
One the game object where you attached the RightButton.cs there is a variable on line 24 "Button btn;" that needs to be...
That means you have to drag the button in inspector(Editor) where you attached rightbutton.cs
Hello, any idea how i can implement a dreadnought like camera controller?
If you never played Dreadnought here is what the controller must do:
Hello again, I just want to to let you know that I am not trying to make a game clone in any way... but I am so obsessed with this games that...
Testing Network Prediction Under 250 LATACY
The video is kinda laggy because bandicam operates at 30 FPS and the game runs at 60 but you can...
Our forum is now up :D http://www.spacewarped.online/index.php?action=forum#forum
If anyone is interested in this project to help in anyway please pm me.
Hey @Serinx and @greatness, Thank you very much for your input and sorry to cause you confusion :D
You know that almost all games like...
Can you please Tell me what do you think of my idea?
Hello, my dear space lovers!
I just wanted to show you some progress with my online first-person space combat game.
Now remember this is only...
Hello, how do you optimize https://www.assetstore.unity3d.com/en/#!/content/56427 for less resources consuming?