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I feel the same way, it is pretty much inacceptable.
I'll happily trade any of the "features" in the Plus license to get rid of the splash screen (like the seat management? Who needs that?)
Neat, thank you very much.
Hey, I've updated and imported uIntelliSense from the Asset Store, where it says 184.108.40.206, but in the window, it still says 220.127.116.11.
Speaking of which, will it be possible to use Unity's new IAP system with SIS?
That works, too. But remember that you're now calling GetComponent() each frame, so that's a bit expensive.
As I understood your issue, you will want to shoot projectiles in a cone rather than a straight line? So for this, it should be a matter of...
Well, no. I think I wasn't clear enough previously. The components of the Quaternion (x, y, z, and w) are not the same as Euler angles. You can...
Quaternion.Euler() creates a Quaternion from Euler angles. So in my...
I'm not sure what you're trying to accomplish with the deviations. But aside from that, modifying a Quaternion to represent a different rotation...
Are you trying to access the Quaternion.y and z components as if they were angles of some sort? It doesn't work like that.
var emitter = GetComponent.<ParticleEmitter>();
You cannot use GetComponent() in an initializer. Use Awake() or Start() instead.
Or, if that doesn't fit your needs, apply a force in the opposite direction once they start pushing another tank.
I don't know Battle City at all, but to stop your tanks from pushing around other tanks, you can just modify them to have a very high mass.
Which is to say, if you have a Quaternion representing a rotation, and you want to rotate that even further, you multiply the delta on top of it....
I think I can choose to waste my time in any way I want :)
Also, if they pay me, I'll be happy to try to fix their problem.
Well, I'll leave you folks to your ranting. I'ved tried to explain what might be the reasons why your particular bug you care very much about...
Uhh, what?? I think it is very good support if they point out mistakes I'm making etc.
That sounds interesting. I'll try that.