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This one works. Thank you. So the only issue left is open/save files dialog not showing up but I can leave with it.
Answering my own...
Doesn't work for me when using UnityHub. I start unity from folder with GTK_CSD=0 but it starts UnityHub. And Unity from UnityHub starts with...
Haven't work with multiplayer lately :(. And I haven't tried new networking yet. I'd say, stick with UNET for now. I don't thing that new...
Haven't touched this code for ages). Take a look if position has periodic updates and not only on change updates.
Thank you. Works like a charm.
It's all standard thing. Create additional states in the Animator controller and pass variables to animator when needed.
Yes there’s a custom IK. It’s already in the demo project.
Hello and thanks.
I’m not sure if I’ll get my hands on this issue any time soon. If you have a fix for it please make a merge request.
Yep that’s inheritant problem of all interpolation algorithms. To be smooth it has to have several values saved in the buffer for...
Usually that means that animation doesn't work properly. Probably non humanoid rig.
I'm not sure if this approach is still applicable. But when I tested it created quite good illusion of red dot in the distance. I know that...
I've decided to share my true fps demo with you. It's a simplified functionality from my side project.
Demo can be downloaded from...
For this kind of solution to work correctly updates should be frame independent. What you can do to remove choppiness is to add additional...
Thank you for kind words. Glad to know that it helped you.
It's tricky to make animation play exactly how it's needed for this kind of system.
But you can implement history recorder for...
Have you found a solution to this problem?
So I've played a bit with this issue and I think that I've found the workflow to replace Directional+specular.
Here is an example
@TheShock, if you'd send me simple scene and screenshot with how it should look like I could try to hack around. I've spent some time with baked...
Haven't checked this project in a while. So can't help at the moment. Sorry man.
Playing with sendrate helps to some degree. It can be tuned to get acceptable results, but as I wrote, it's all just approximations so there would...