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Thx for your answers, If i understand correctly i have to create some sort of Panel Manager to keep track of the current...
In my scene i have 8 UI buttons and 8 corresponding ui panels.
When a button is pressed i want to disable the latest active panel (if there is...
If you are running your app on a mobile device, you should be looking to optimize your project;
1. Merge meshes
2. Bake lighting
3. Reduce texture...
Thx for sharing! Can you make a repo of your project?
@csofranz Ah ok, i didnt, where do i need to place this line of code? is it in the start function of the InputLaserPointer.cs?
@csofranz DataTransfer is the name of the class. I created a variable of it to acces the GetSelectedObject()
public class DataTransfer :...
@csofranz All variables are in place, and i copied the whole script what makes it more clear.
It is line 36 what give the error.
@palex-nx i get the following error in the console.
NullReferenceException: Object reference not set to an instance of an object...
@palex-nx Thank you so much for your help! it works.. :)
What kind of parameters can i pass in?
I'm not a...
How can i execute / call a event from another script in a if statement?
// Update is called once per frame
Could something like this be a solution?
@palex-nx If i understand your answer correctly, yes it is different, i get only the left, middle and right. but i need to get the...
@palex-nx Sorry for asking the question the wrong way i think, i will try to explain this in the best way possible.
I have two cubes is my scene...
Yes something like that, i liked to controll and specify the input from the controllers. I think onPointerDown() listens to all input.
Thx I will try, but making a build is not the problem, the error occurred afterwards.
I'm developing for the quest and in my scene I have two cubes that I can select with the laserpointer. I have used the OnPointerDown Event, but it...
@Corysia i tried rebuilding the manifest but still getting errors. I prefer not to upgrade the OI, because I changed some code that comes with it....
Maybe this asset can help, https://assetstore.unity.com/packages/tools/modeling/runtime-save-load-72578