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You are right, that was not the intention, it was meant to be released under the LGPL not GPL.
I will get that sorted right away.
That is fully understandable. We will make the Utility AI source accessible at least to customers who bought it.
Apex Utility AI is purely a tool/framework for creating and configuring AIs, there is no built-in functionality such as path finding or steering.
There is no particular way of doing that, it all depends on what you are trying to achieve.
You need to answer the question: How does the...
Well that would depend on the definition of 'long term'.
We have stopped all active development on all Asset Store products, but have retained...
Sure you can run it in a separate thread, just instantiate and configure the UtilityAIClient manually.
I fail to see how this is obvious, but thanks for the clarification anyhow.
Title says it all. If you do e.g.
Quaternion.Euler(55f, 0f, 0f) you get a completely different result than quaternion.euler(55f, 0f, 0f)....
Say I have a number of entities all sharing a set of possible actions represented by a component for each action, e.g. they all have components A,...
Please refer to this post for a brief explanation.
Please refer to this post.
So where can other users find the clarification, so that we can avoid raising these issues again?
I assume you have downloaded the tutorial project to go with the article.
Other than that there are a fair amount of posts on our forum, if you do...
The default locomotion implementation in Apex Path does not use forces. However locomotion is one of many extension points, and you can easily...
I assume that by AI you mean Path finding and Steering. Apex Path can support any game genre,but being a grid based solution it imposes...
Ok, and here I thought it would be as simple as including full debug symbols instead of partial.
If that really isn't possible, might I suggest an...
It is working as expected now, thanks.
Filtering on Application Version is now broken. No drop down with valid entries appear, and manually inputting a version is ignored.
Yes Unity removed it since it contains js code (their own), however have a look at this thread.
@johng_unity While not directly related to the new page, we really need a way to get a proper stack trace with line numbers in builds.
As far as...