# Search Results

1. Post

### How to calculate using different types of numerical values(int and float)? Not convert int to float

Brilliantly simple. You saved me!
Post by: Lesnikus, Mar 25, 2018 in forum: Scripting

### How to calculate using different types of numerical values(int and float)? Not convert int to float

How to calculate using different types of numerical values?? I want to subtract value of type float from the large int value. Convert int to float...
Thread by: Lesnikus, Mar 24, 2018, 2 replies, in forum: Scripting
3. Post

### How to remove the inaccuracy when subtracting vectors (positions)?

I find the reason! This is due to the fact that I subtracting the position of the player, rather than a static value! Problem solved
Post by: Lesnikus, Mar 24, 2018 in forum: Scripting
4. Post

### How to remove the inaccuracy when subtracting vectors (positions)?

I'm trying to realize an infinite world and since at a great distance from the center of the world coordinates, all objects are shaking,...
Post by: Lesnikus, Mar 24, 2018 in forum: Scripting
5. Post

### How to remove the inaccuracy when subtracting vectors (positions)?

How can I bypass this restriction? Maybe i can somehow round the fifth decimal number, what would the result be exact? How to move objects so that...
Post by: Lesnikus, Mar 24, 2018 in forum: Scripting

### How to remove the inaccuracy when subtracting vectors (positions)?

Wrong result when calculating float. I need to move several objects to the same distance. But if i repeat this operation many times, they are not...
Thread by: Lesnikus, Mar 24, 2018, 8 replies, in forum: Scripting
7. Post

What a horror! I switched from 5.6 to 2018.1.0b10 and the editor overhead eats 99%! 1 frame per second! I'm going back to 5.6 ...
Post by: Lesnikus, Mar 21, 2018 in forum: Editor & General Support
8. Post

### Quickly find all particles on the scene without using GetComponent

What kind of custom space are you talking about? Is this what I described?
Post by: Lesnikus, Mar 20, 2018 in forum: Scripting
9. Post

### Quickly find all particles on the scene without using GetComponent

If the particles are in the world coordinate system, their movement does not depend on the movement of the parent (like fire or sparks)....
Post by: Lesnikus, Mar 20, 2018 in forum: Scripting
10. Post

### Quickly find all particles on the scene without using GetComponent

I move all the objects on the scene in one frame. This is necessary to make an endless world and overcome the inaccuracy of the float. There are...
Post by: Lesnikus, Mar 20, 2018 in forum: Scripting

### Quickly find all particles on the scene without using GetComponent

I need to quickly find all particles on the scene without using GetComponent. Perhaps in the engine there is some pool of all existing particles...
Thread by: Lesnikus, Mar 20, 2018, 8 replies, in forum: Scripting
12. Post

### Are legal claims possible if use accurately recreated real cities in a violence game like GTA?

I'm already redesigning the concept of the game for use with a fictional world. Simulator Arma 3 almost completely copy the real island of Lemnos...
Post by: Lesnikus, Mar 17, 2018 in forum: General Discussion
13. Post

### Are legal claims possible if use accurately recreated real cities in a violence game like GTA?

It seems that the main problem is that you can go into each house. In this I see a threat. "Watch Dogs" and "True Crime: The streets of LA" uses...
Post by: Lesnikus, Mar 12, 2018 in forum: General Discussion
14. Post

### Are legal claims possible if use accurately recreated real cities in a violence game like GTA?

Probably, licensing is required if an exact copy of the building is used, repeating its design. Since the design is intellectual property and...
Post by: Lesnikus, Mar 12, 2018 in forum: General Discussion

### Are legal claims possible if use accurately recreated real cities in a violence game like GTA?

I use real map data to create cities with their real names, street names, roads, buildings etc. The real-time generator must create streets and...
Thread by: Lesnikus, Mar 12, 2018, 24 replies, in forum: General Discussion
16. Post

### Vote for Windows Standalone with Scripting Backend IL2CPP (MUCH better script performance)

I want to have this, since all the codes of the Windows standalone games on the Unity are de facto open source (easy hacked). I also hope for...
Post by: Lesnikus, Nov 27, 2017 in forum: Windows
17. Post

### [24 HOUR DEAL] uFS - Flight Simulation Engine [ 70% OFF ]

It's working in Unity 5.6 version?
Post by: Lesnikus, Nov 12, 2017 in forum: Assets and Asset Store
18. Post