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It definitely seems like a great idea, in order to have more control overall.
Is there a way to use the local cache copy of the remote data. Instead of updating it?
example: the player doesn't want to update, but rather...
Is there a way to Skip Updates and keep working with the old packages?
I was struggling to come with something that can prevent this. Something...
I have reasons to think that is the first in stack.
Is this a good practice?
@AlkisFortuneFish We are about to publish a game where this issue is shown, Is this bug a good reason to delay it?
Default Catalog doesn't show up in the addressable window. now theres another catalog as default.
I have the same issue
Anyone else getting this?
Could not produce class with ID 2089858483.
This could be caused by a class being stripped from the build even though...
I have the same issue building for iOS. No issue for Standalone
Is there an option to reset to default values (0), for all Achievements? I understand that that's possible for GameKit.
I can't find much info on how to Restore the Achievements Progress, can you help me with that. Thanks!
public void CheckAchievements()
//Check How many Levels are
foreach (var world in levelManager.WorldList)...
If you try to use share it will output that. And I do have achievements in the game.
What is wrong with it? Previously the button would pop up...
Keep getting these errors since the last update, can't use the share function anymore and there's something weird going on with the achievements....
I keep getting this error all over, in different scenes with different objects (I assume). It happens out of nowhere.
It only happens the first...
Still an issue in 2019.2
this still an issue in 2019
Still giving 0. I ensure everything its new, never before downloaded content.