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Is it possible to set Dynamic buffers in Archetypes ?
Thanks for your help but my problem is that I need to use EntityManager from a bootstrap script and I don't have any access to these two methods...
Hello I dont know how to replaces these calls :
entityManager.GetComponentDataFromEntity and entityManager.GetBufferFromEntity
I have these...
That's what I was looking for !
Thanks for your help :)
Hello there I have this error and I don't know how I can fix this...
InvalidOperationException: The previously scheduled job...
Thank you for your help :)
I will just use a loop then.
Hello there !
I know you can add a buffer with this command EntityManager.AddBuffer<T>(entity)
But is it possible to add buffers to multiples...
Do we have news about this ? :)
Thanks for your help but I don't understand how your project work I can't event open Entity Debugger...
After several questions and the kind help of the community I have made a NativeConcurrentIntArray with random index access inside...
Thanks. I will test it out :)
Simple question but could not find any answer in the samples :(
Thank you very much :)
Will a NativeArray of NativeCounter.Concurrent work ?
Do you have any advice to achieve that?
Thank you, I did not know that :)
Thanks Antypodish for your answer :)
I would like to be able to modify any index (that's why I tested with index 0), is there any approach for...
I would like to modify the same ComponentData several times in one single job.
I would like to know if this is possible.
Is there any...
What is a cache for you ?
How do you implement it?
I will give a try :)
Will let you know thanks !
Thanks for your answer :)
It works but it is very slow for 1024 * 1024 entities.
I will try something else. Here is the updated code for those...
I am trying to get a component directly from an entity in a running job. I can't get it from the inject since I am using a DynamicBuffer...