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Resolved, Thank you for the information during more than 5 hours I learn deep things about Canvas and UI. It's working on build time. :)
problem still continues. I have multi-display and multi canvas. If ı choose Screenspace overlay and set target display its looks working but event...
When i disable Graphic Raycaster its block events also. In this case a simple but bad workaround when i click windows 1...
I have multiple cameras in one scene. The scene also has 2 UI ( Canvas). Each canvas has screen space overlay and refers to related...
how can I draw GUI using OnGUI methods to Additional screen which I assign canvas TargetDisplay = Display2
Its look working when i update. I solved thx.
We use your asses during many year. Its always works well. We updated our code to Unity3d 2019 and Our asset version is 2.8.1 f1.
I return to mono :) thanks for update.
Same problem here. Still searching solution. Mono backend is working well but I2CPP not working for System.IO.Ports.SerialPort
problem solved when I change DirectX11 to DirectX12.
but DirectX12 still experimental on Unity3d. I think its a deep issue. Do you have any idea...
its works normal when i disable surrond.
my normal setup is below
3 monitor surround : total resulation is 5760x1080
1 monitor accesory : total...
Update Unity3d 2019.1.0f1 still same.
Screen Shorts at the attachment Unity3d 2018 work well but 2019 make problem on Canvas Scaler.
İt looks a...
I try to proof of concept for main and secondary display application based on Windows platform. I made this before but I saw a big problem...
Thank you for the information . I will test it.
spend many hours an setup like that
3 monitor surround
1 monitor accessory
1 monitor Intel Graphics
1 monitor USB - HDMI
we get signals from all...
I have 6 monitors for our unity3d application. 3 of them has Nvidia surround and others stand alone. The windows can see all monitors with...
thanks a lot for the informations. links perfect :)
I build same set half an hour into unity 2017
We update our ide to unity3d 2018. The builds take too much time. Ide try to compile shader variants and it takes around 10 hour. We have...
Hello. I am try lo load 32 bit native c++ dll into 64 bit build. I havent got our 32 bit dll's 64 bit version. I use loadlibrary method for...