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Is it possible to use the tongue detection (that only works with front camera) while we have an ARSessionNativeInterface in the rear camera?
sorry if this is not the correct section to post this, but would be great to meet some Unity developers that will be attending the...
This issue is not affecting directly our users because it happens when the user kill the app.
But it's ruining all our analytics...
We find out that this issue is related to the Vuforia.
We were able to reproduce this issue in an empty project just by enabling Vuforia:...
I'm having a hard time to debug a crash in our app. Our app is crashing in devices with iOS 9 and 10 when the user performs multitask and kill the...
Simply drag this script over a GameObject in your first scene. :)
Is this fix necessary in Unity 2017.4.1f1?
Our app works in a very particular way. We integrated the Unity player (Unity 2017.1.1p2) inside a Native iOS App.
We fixed this issue just by...
This fix still works and we are using this in production since the date of the post (Android and iOS).
Which Unity version you are using?
I dunno how our fix solved this issue. It only avoid vuforia to auto initialize after a scene load event.
Can you elaborate about how you achieve...
Hey Strasza, any news about the official fix?
As we pointed out, is not that hard for you guys change this undesired behaviour.
Is 2017.3.1p1rly stable?
Yayyy thanks kognito1!
Looks like that the 2017.3.1p1 fixed my issue as well:
"iOS: Fixed trampoline being able to call UI methods...
Anyone else experiencing random crashes due memory corruption?
Our app was rock solid when built with Unity 2017.1.1, but now that we upgrade to...
When you select the texture compression format "RGB Crunched ETC" the following warnings pop in the inspector:
Is this fixed in Unity 2017.3?
Unfortunately, this makes the Vuforia 6.5 unusable.
I will not add workarounds to all scenes of my project simply because the AR plugin is messing...
This version is better, but in fact it was last open by:
Most of the errors are gone. There is two left:...