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Fresh install of 2019.b3 gave me errors out the wazoo from minute one..Help>Reset fixed them
i looking for a way to count the entire playtime and display when the user beats the game, for speed running..is this doable with ur product?...
works with fungus visual novel asset...cool
HOW TO> http://platformerpro.boards.net/thread/885/atay-wip-devblog?page=1&scrollTo=4507
what a great product! thanks
see my post at platformer pro 2 boards..with images
Id love to...
naw i reverted the project, moved on...i dont need the animation package as i still use puppet 2d
Hi, Im having trouble getting a 2d CFG to effect my Platformer Pro 2 character, do you have any experience getting this to work? I'm using a...
still not working 2019.1.3f1 for me...removed 2danimation preview package solved issue...after a 4hr wasted update to 2019 I had to remove said...
same problem here
no PSB only ...hence my salty reply
its by design that you must pay for PS..could you imagine if we let you set your rig up easy without someone getting paid?
Please support 2D; Im doing an anime fighter and i need 2d whiskers, fur, tails, tree roots etc.. ..I saw a bit about 2d and I had my wallet out...
but still...doing the job? so go get a bite to eat and come back
mp4 all day in ae
a frame every several seconds ...oh no what will you do
ok i can do alhpa with pngs but it doesnt render particles? has anyone got it to do that? limitation or Im missing a setting?
how can i output an alpha background?
eff all that..use a prox trigger!
If we get this working it will be known as the jacob effect!:rolleyes:
Thank Jacob! the code compiles now!!
I put a box collider 2d and checked trigger..any idea why the guy just stops walking against trigger ? like...