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I'm encountering an issue with NavMesh in my game. In their "standard" state enemies are supposed to go from a random tile to the other. But,...
Thanks I will try. So I guess I should run OverlapShere inside FixedUpdate ?
I'm trying to make a sticky grenade by disabling its rigidbody upon collision, using OnCollisionEnter(). However, OnCollisionEnter() fires when...
I'm trying to make a sticky grenade by disabling its rigidbody upon collision. However : - OnCollisionEnter() is firing to soon :...