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I submitted a bug report.
(Case 1192573) gRPC with IL2CPP on Android : Unable to find libc.
I'm developing mobile game with latest gRPC library. gRPC works well with mono backend on Android 9.
But IL2CPP build says "Unable to find...
I wonder if this is what you want.
I'm sticking to 0b5. You can download previous versions from [Archive] tab buttom on the page linked below....
Hi, here is a link I got from reply email.
This doesn't occur in previous 2019.3.0b5, so I submitted a report. (Case 1189648)
It turns out Google Play Games plugin interferes with Unity Editor launch process, and this seems not to be unity editor(3.0b6) problem but a...
I'm experiencing infinity shader compilation loop when I launch Unity Editor (3.0b6).
I have not experienced this problem in previous versions....
I'm sorry. MarkDirtyRepaint doesn't seem to work in this case. I'll show you another workaround.
(Disclaimer : just a prototype sample. tested on...
Editor.Repaint is not designed for UI Elements so it doesn't work. You need to use VisualElement.MarkDirtyRepaint().
Maybe, you need to check if:...
Following simple code works well and it clears all children of the rootVisualElement immediately;...
VFX graph doesn't seem to work with vulkan android device on 2019.3.0a12(Universal RP 7.0.1)
I've tested VFX graph with my own project and...
This is related topic:
Maybe, this could be helpful. But, I'm on 2019.3.0a12
public class TestEditor : Editor
Thanks for your reply.
Something was wrong with my code, but now MarkDirtyRepaint works well for my situation.
Oh, thank you very much!
When I double click a material file, the same thing happends.
I created new empty project on Unity 2019.3.0a12 with Universal Render Pipeline.
When I created new scene file and doblecliked it, my vs code...
MarkDirtyRepaint() toggles flag so it causes update on the next frame.
But I want to force update my visual element on the current frame.
Thank you very much for your reply.
I'm creating my own anime-style characters and facial expression animations with blend shapes.
I want to morph shape A (like primitive shape) into another shape B.
I know Lerp Node mix two nodes, but it's not shape interpolation.