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thank you guys.
I've never seen that we have "now" that option.... ok.. I'll do my Octagon Billboard :)
Thank you very much and thank you Unity devs.
In the blog post related to the Spaceship Demo project I've read this interesting point: Octagon Particle.
Is it possible to have as new primitive...
I'd like to know if there is a tool inside Unity to measure the rendering time of single specific drawcalls.
My goal is something like...
But what happend if you mix different animations?
Curious to see the final results... and if you want to share the project or the...
I've a question.
Consider an object moving on a surface that has different colors.
This object emits particles.
I'd like to color the...
Good. It really seems what I'm looking for.
thank you for your reply.
Seems better but there some many distortions on that surface that I can't understand if the change of resulting smoothness is due to the normal...
looking to your examples and looking trought the posts I can't see a clear example about reflections blurriness according to the physical...
I'm interested to your asset but I've something to ask you.
Consider this scenario: a custom standard shader, made using Amplify...
@mherpin good roadmap and develpment plan!!!
A branch texture creator is a great idea.
Speedtree has a Simplify tool that is really helpful to reduce the polycount.
Did you use the tree shader made by Naturemanufacture?
I've completely resolved.
I had to change the normal orientation of the preview material used in Designer.
In this way, all is aligned: Unity,...
So now I'll check why I have mismatching with Designer.
I'm going mad with a Unity directx11 desktop project.
I'm using Substance Designer to create textures and export them to Unity as texture files....
Well done. I really like it.
I've a question about the part of the video related to Blender.
How is Blender involved on the shader?
I really like it.
How did you make the water streaks?
How did you manage the increasing number of drops during the time?
I think that this is a good start to make what I'd like to do.
now it's not clear...
just a general question.
I'd like to create a shader with specific properties (and textures) according to the checkboxes flagged in editor and...
Ok. Good to hear this.
Thank you very much.