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@mmln387 Hi did Andrey Mamylin respond to you regarding the issue?
I would like to find all the Scriptable objects of type X referenced in the currently opened scene
Say I have a ScriptableObject class named...
Up. Same issue
I get "Unable to complete SSL connection" error in the following code in few Android devices and works fine in a...
Added this to application tag and it did the trick
Latest store version of PUN2. 2.12
Unity Version 2019.1.0f2
.Net 4.x and .net standard 2.0
Hi @tobiass ,
In android on application exit, I get the ThreadAbortException. I do call both
Is this going to be merged with Unity Tiny?
Please fix this. Dummy Images are included in builds.
Correct. We are aware of it and we use it only when necessary. My concern is do we need to upgrade the API or let unity handle it.
So If incremental GC is enabled in the settings, do we need to replace good old System.GC.Collect(); with GarbageCollector.CollectIncremental()?...
In the editor. Well, Editor runs in mono, isn't it?. Tried on the phone and it works as expected. Thanks.
I have enabled incremental GC in player settings (Android), but when I check isIncremental it returns false.
How to fix this....
I am trying to set up a simple card game with a deck of 52 cards. But stuck at a place where I can't think in ECS way to handle deck data....
When I try to drag some entity and press escape with the mouse down, entity gets destroyed and Undo does not work. Have to reload the tiny project...
Yes. It Happens like 6 out of 10 times.
Also, Entity EntityGroups are not getting saved when unloading the project.
I created one EntityGroup added uicanvas to it with few UI elements....
Is it possible to use nine patch images in UI ?
Is there a published roadmap of Unity Tiny for us to read and follow?